Slide the colour carts to their matching gates — read the order and the whole board unravels.
ARCADE / ARC VAULT
Arc Vault
Tap anywhere on the playfield to vault toward the green landing window
Circle each ring, tap to vault along its tangent, and land through a seeded safe window. Twenty-four rings and seventy-five seconds make every run finite; close calls beside danger markers grow your score multiplier.
How to play
Rules
Reach all 24 rings before the 75-second clock expires. Missing a landing window ends the run.
Controls
Tap or click the playfield to jump from the current orbit. No other controls are needed.
Tips
Landing near the danger edge earns up to a 2.5× multiplier. Watch rotation direction before committing.
Behind the game
Arc Vault turns a single tap into a small navigation decision. Your character is already circling a ring, so there is no acceleration button, aim stick, or long list of moves to learn. The interesting question is simply when to leave. A tap locks the current orbit angle, and the landing must match the next ring's safe window. Waiting until the runner and the highlighted window align is more valuable than tapping quickly.
The score gives that basic rhythm a reason to be brave. Every clean landing raises the running combo, so later successful jumps are worth more than early ones. The danger marker sits at an edge of the safe window. Landing near it is still legal, but it awards a larger multiplier: a close approach can reach 1.5× and the tightest edge line reaches 2.5×. That creates a useful choice on every ring. A broad central landing protects a promising run; a hazard-edge launch can turn a settled rhythm into a score that is hard to match. Missing the window ends the run, so the multiplier is never free.
Each 75-second attempt contains 24 generated rings. Their radii, gaps, turning directions, speeds, and safe-window offsets come from a seed, which means the underlying challenge changes rather than merely repeating a fixed memorized course. The generator still provides a readable arrival window, so the game asks for observation and timing, not a blind guess. Think of the rings as a compact orbital obstacle course: learn the tempo of the current circle, choose whether the next edge is worth attacking, and convert a chain of precise tangents into a complete ascent.
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