ARCADE / BREEZE BASKET

Breeze Basket

flickscore attackproceduraltouch

Drag from the ball and release toward the moving ring · read the wind arrow

A twenty-throw, ninety-second score attack. Read a seeded breeze, an announced gust, and a moving ring on every flick; hit the center for a swish and build a chain, then play again right away.

How to play

Rules

The run ends after twenty throws or ninety seconds. Makes score, centered swishes score more, and consecutive makes build a chain. A gust is announced before its throw.

Controls

Drag from the ball and release toward the moving ring. The arrow shows the current breeze; the gust notice shows when a stronger change is coming.

Tips

Aim slightly into the breeze, then choose a safe make or the center swish. After the result, Play again starts the next twenty throws immediately.

Behind the game

Breeze Basket is a shooting game about reading a changing picture before committing to a flick. The hoop moves, the ball follows the line you draw, and a visible breeze pushes that flight sideways. Drag from the ball toward the ring and release; the farther and more deliberately you pull, the more clearly you can choose an arc rather than simply throwing at a target. On a phone it keeps the familiar one-finger gesture, while on desktop the same motion works with a mouse.

Wind is not a surprise penalty hidden after the shot. The arrow shows the current direction and strength, and a gust notice announces the throw on which the stronger change arrives. That makes adjustment a skill: aim a little into a steady breeze, then decide whether a coming gust makes the center too ambitious or presents a chance to use its push. The ring's movement adds another layer. A release that leads the hoop can be right even when the dotted line does not point at its current center.

Twenty throws or ninety seconds end a run, so every attempt has a clear shape. Any make scores, but a centered swish pays more, and consecutive makes build the chain shown in the HUD. In the final five throws, the announced ◎ route rewards a true center while the ◁ route rewards landing on the windward half outside that center. The best choice is not always the same. When the chain is young or time is short, taking a reliable make can protect momentum; with a calm wind and a readable hoop path, a center shot is a worthwhile high-value call. A miss breaks the sequence, turning a perfect-looking line into a real cost.

The wind schedule, gust timing, and hoop movement are seeded for each run. You are not replaying one identical drill, yet the information needed to respond is on screen before you release. The result is a breezy rooftop basketball challenge: notice the air, lead the moving ring, and make a twenty-shot series feel like a chain of decisions rather than twenty copies of one gesture.

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