ARCADE / CIRCUIT TALLY

Circuit Tally

arithmeticlanesscore attacktouch

Tap one of 3 lanes (or ←/A · ↑ · →/D) · read the next gates, grow the orb and cool it before the circuit discharges

A 75-second arithmetic score attack. Read three lanes ahead, collect bonus gates, and cool the circuit before an overheat discharges your score.

How to play

Rules

Choose one of three gates each beat. + banks energy, × cashes it in (every × you land before a discharge grows a chain bonus), and COOL sheds heat. Lane positions shuffle every run, and on beats that carry one a ★ bonus boosts whichever gate it lands on — which beat carries one shifts too, so read the preview. Exceeding the heat limit discharges score, energy, and chain.

Controls

Tap a lane column to select it (the active row is the top one). On desktop use A/←, ↑/W, and D/→.

Tips

Cash in with × while heat is low, then COOL before the next cash-in. The ★ bonus moves every run — bank it when it is safe, not the moment it appears.

Behind the game

Circuit Tally is an arithmetic lane game where one glowing orb is both your resource and your risk. Every beat presents three gates, and only the top row is active: + adds energy, × converts stored energy into score, and COOL removes heat. The columns shuffle on every beat, while two preview rows show what is coming next. That turns a simple tap into planning. You are not choosing a permanently good lane; you are choosing which operation fits the orb, the heat meter, and the next few rows.

Multiplication is the satisfying cash-out, but it is deliberately dangerous. A × gate scores from the energy you have built and grows the chain, yet it also raises heat sharply. + gates grow the orb more cheaply, and COOL is always available to bring the circuit back under control. Crossing the heat limit causes a discharge that cuts score, energy, and chain at once. A good run therefore alternates growth, banking, and cooling instead of repeatedly chasing one symbol. The best times to cash in are low-heat moments when the following preview still offers a recovery route.

Some beats carry a star bonus. It enhances whichever kind of gate the seed placed beneath it: an add can build more, a multiply can pay better, and a COOL can create a valuable reset. The star is not a flat jackpot, and its lane and beat change each run, so it rewards reading the board rather than waiting for a memorized pattern. The 75-second clock keeps this circuit from becoming an endless calculation. It is a fast neon control room: inspect three lanes ahead, decide when a bright orb is ready to bank, and leave enough thermal room to make the next decision.

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