Slide the colour carts to their matching gates — read the order and the whole board unravels.
ARCADE / FLUX LEDGER
Flux Ledger
Swipe a direction (or arrow keys) to merge equal tiles · every merge scores, and the lit contract cell scores a bonus
Flux Ledger is a short score attack built around directional equal-tile merges. Every swipe moves the whole 6×6 board, but each run has only 48 swipes and 75 seconds. Merge the requested value on the glowing contract cell to earn a bonus and grow your chain multiplier; miss it and the run continues, so you can choose the safe merge or a riskier setup. A seeded opening, fresh contract order, and instant new-seed restart keep each attempt readable and different.
How to play
Rules
Swipe the whole 6×6 board in one direction. Equal tiles merge once per swipe. Make the requested value on the glowing contract cell for a bonus and a larger chain multiplier. The run ends after 75 seconds or 48 swipes, whichever comes first.
Controls
Swipe up, down, left, or right on the board. Arrow keys or WASD work on a keyboard.
Tips
A contract miss only costs the opportunity. Until your first contract, a brief hint marks a direction that finishes it — or the half-value tiles to grow. Clearing contracts raises a chain multiplier that also lifts every ordinary merge, so tidy the board while you chase them.
Behind the game
Flux Ledger treats a familiar sliding-number board as a negotiation with a very particular clause. Every swipe shifts the full six-by-six ledger and lets equal tiles merge once, so the immediate question is ordinary puzzle housekeeping: which direction creates room, keeps useful values together, and avoids sealing a row too early? The glowing contract cell changes that question. It asks for one requested value at one location. A merge somewhere else can be safe, but the same merge placed on the contract is worth a bonus and advances the chain. You are not simply trying to make the largest tile; you are arranging a board that can make the right tile in the right square.
That distinction gives each move a useful tension. A direct swipe may finish the contract now, yet scatter the half-value tiles needed for the following request. A slower-looking setup may preserve a clean corner and make a longer chain possible. Missing a contract does not end the run, which keeps the risk fair: you lose an opportunity rather than a whole attempt. Until the first completion, the game can briefly point to a finishing direction or to the half-value tiles worth growing. After that, the board is yours to read. Contract completions raise a multiplier that also improves ordinary merge scoring, so tidiness and ambition reinforce each other instead of competing in separate modes.
The limits make those choices matter. There are 48 swipes and 75 seconds, enough to recover from a messy merge but not enough to treat every direction as free. A seeded opening board and a freshly ordered contract list give a run a recognisable character, while a new-seed restart prevents one layout from becoming the only answer. A good attempt alternates between bookkeeping and a small act of nerve: make the safe merge that keeps the ledger open, then bend the next swipe toward the gold clause when the reward justifies it. The name suits the mood. Tiles become entries, the glowing square becomes a promise, and a well-kept chain feels like balancing a little account under pressure.
More games
Slide the crates, open the exit. Solve each board in fewer moves than par to chain a multiplier — and keep your one undo for a bonus.
Swap blossoms, grow a cascade, and make the Bloom cell burst.