Slide the colour carts to their matching gates — read the order and the whole board unravels.
ARCADE / KITE SWEEP
Kite Sweep
Drag one wind ribbon through kites that match the target pattern · avoid every other pattern
Kite Sweep is a 75-second one-finger score attack across a seeded sky. Read the target glyph, drag a wind ribbon through matching kites, and route around every decoy: each correct pickup raises the multiplier, while one wrong pattern returns it to ×1. Every five-second wave includes a valid target, and regular close pairs invite one daring sweep. Chase your best score, then launch a new sky instantly.
How to play
Rules
Collect only kites bearing the HUD target pattern. Each match grows the chain multiplier; touching another pattern resets it to ×1. Score as much as possible before the 75-second breeze ends.
Controls
Touch and drag anywhere in the sky. The glowing wind ribbon follows one finger and collects every kite it crosses.
Tips
Wait for close matching pairs, then sweep through both in one short stroke. A safe single is better than clipping a decoy and losing a large multiplier.
Behind the game
Kite Sweep makes the whole sky a drawing surface. The HUD shows one target glyph, and a finger drag paints a glowing ribbon through every kite it crosses. The pleasure comes from looking before drawing: identify the matching shapes, notice where decoys make a straight route unsafe, then trace a short path that collects exactly what the current pattern asks for. It is not about fast scribbling. A calm, intentional stroke can be worth far more than a long sweep through a crowded patch of sky.
Every correct kite increases the score multiplier, so the game gradually changes from simple matching into multiplier management. A wrong pattern instantly returns the multiplier to ×1. That rule makes nearby targets a meaningful opportunity rather than free points: a close pair can be picked up in one elegant stroke, but a decoy brushing the same path can erase the work that made the stroke valuable. Taking an isolated match is often the correct conservative choice; waiting briefly for a clean pair can be the higher-scoring one. Every five-second wave contains a valid target, which keeps the board legible without making its route automatic.
The sky is seeded, producing different arrangements, target order, and moments of tempting proximity on new runs. The 75-second limit creates a gentle weather rhythm—scan, sweep, reassess—rather than a fixed puzzle to memorize. Kites, glyphs, and the wind ribbon give the score chase a small visual story: you are gathering a particular signal from a busy festival sky. The best scores come from preserving a chain across changing waves, not from claiming every object, so restraint is as much a skill as a fast finger.
More games
Slide the crates, open the exit. Solve each board in fewer moves than par to chain a multiplier — and keep your one undo for a bonus.
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