Slide the colour carts to their matching gates — read the order and the whole board unravels.
ARCADE / LATCH LOOM
Latch Loom
Tap an exposed latch to remove it · match the shown contract colour to bank a chain · a full colour buffer blocks that colour until it is matched
A 75-second latch-removal score attack. Tap exposed fixtures, manage three colour buffers, and follow the next contract to build a chain. Clear a board fast to bank a speed bonus and advance to the next.
How to play
Rules
A 75-second run spans up to three boards. Remove exposed latches: a contract-colour tap (gold ring) banks a chain; an off-contract colour stocks the buffer and breaks the chain; a full-colour tap drains one slot and costs points. Cross-latches are green weft threads — tap the knot to pull the partner column free for a bonus; clearing the pattern-goal colour banks goal bonuses; clearing a whole board fast banks a speed bonus and reveals the next board. Boards 2 and 3 add a SPOTLIGHT + CROSS-PAIR bonus colour and escalating cross-latch chains. At run start the first legal latch pulses to get you going; tap END to finish early and retry without waiting out the clock.
Controls
Tap an exposed latch.
Tips
Read the next contract before filling a buffer; tap cross-latch knots to free neighbours; finish pattern goals; clear boards fast for the speed bonus and a third board. Tap END if a run is going nowhere — it ends early so you can retry at once.
Behind the game
Latch Loom frames a score attack as the careful unfastening of a woven parcel. Only exposed latches can be tapped, so the board is a small dependency puzzle before it is a speed test. The gold-ringed next contract tells you which colour will extend the chain. Other exposed colours are not simply wrong: they are stored in one of three colour buffers, preparing future options while breaking the current chain. Once a colour buffer is full, another tap of that colour drains a slot and costs points. Looking one contract ahead before filling a buffer is often more valuable than clearing the first available fixture.
Several scoring layers make the board worth reading as a pattern. Green cross-latches are weft threads; tapping their knot pulls a partner column free and earns a separate bonus. Each board also has a pattern-goal colour, and collecting that goal pays another reward. Contract matches grow the chain and its per-tap value, while a whole-board clear pays a speed bonus based on how much of the 75-second run remains. These systems can coincide on one well-chosen tap, turning a simple removal into a small cascade. The opening legal latch pulses as a starting hint, but later choices are left to the player.
A run can reveal up to three seeded boards. Fast, clean clearing is what opens the next one; hoarding the wrong buffer colour or ignoring a cross-thread can leave useful structure locked behind the visible layer. END is available when a run has gone sour, so retrying never requires waiting for the clock. The loom theme is more than a skin: contracts, buffers, knots, and pattern goals make it feel like pulling a coloured fabric apart in the right order, weaving score from planned releases instead of from frantic tapping.
More games
Slide the crates, open the exit. Solve each board in fewer moves than par to chain a multiplier — and keep your one undo for a bonus.
Swap blossoms, grow a cascade, and make the Bloom cell burst.