ARCADE / LATCH LOOM

Latch Loom

puzzlescore attacktouch

Tap an exposed latch to remove it · match the shown contract colour to bank a chain · a full colour buffer blocks that colour until it is matched

A 75-second latch-removal score attack. Tap exposed fixtures, manage three colour buffers, and follow the next contract to build a chain. Clear a board fast to bank a speed bonus and advance to the next.

How to play

Rules

A 75-second run spans up to three boards. Remove exposed latches: a contract-colour tap (gold ring) banks a chain; an off-contract colour stocks the buffer and breaks the chain; a full-colour tap drains one slot and costs points. Cross-latches are green weft threads — tap the knot to pull the partner column free for a bonus; clearing the pattern-goal colour banks goal bonuses; clearing a whole board fast banks a speed bonus and reveals the next board. Boards 2 and 3 add a SPOTLIGHT + CROSS-PAIR bonus colour and escalating cross-latch chains. At run start the first legal latch pulses to get you going; tap END to finish early and retry without waiting out the clock.

Controls

Tap an exposed latch.

Tips

Read the next contract before filling a buffer; tap cross-latch knots to free neighbours; finish pattern goals; clear boards fast for the speed bonus and a third board. Tap END if a run is going nowhere — it ends early so you can retry at once.

Behind the game

Latch Loom frames a score attack as the careful unfastening of a woven parcel. Only exposed latches can be tapped, so the board is a small dependency puzzle before it is a speed test. The gold-ringed next contract tells you which colour will extend the chain. Other exposed colours are not simply wrong: they are stored in one of three colour buffers, preparing future options while breaking the current chain. Once a colour buffer is full, another tap of that colour drains a slot and costs points. Looking one contract ahead before filling a buffer is often more valuable than clearing the first available fixture.

Several scoring layers make the board worth reading as a pattern. Green cross-latches are weft threads; tapping their knot pulls a partner column free and earns a separate bonus. Each board also has a pattern-goal colour, and collecting that goal pays another reward. Contract matches grow the chain and its per-tap value, while a whole-board clear pays a speed bonus based on how much of the 75-second run remains. These systems can coincide on one well-chosen tap, turning a simple removal into a small cascade. The opening legal latch pulses as a starting hint, but later choices are left to the player.

A run can reveal up to three seeded boards. Fast, clean clearing is what opens the next one; hoarding the wrong buffer colour or ignoring a cross-thread can leave useful structure locked behind the visible layer. END is available when a run has gone sour, so retrying never requires waiting for the clock. The loom theme is more than a skin: contracts, buffers, knots, and pattern goals make it feel like pulling a coloured fabric apart in the right order, weaving score from planned releases instead of from frantic tapping.

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