ARCADE / MAGNET MARKET

Magnet Market

dragcollectscore attacktouch

WASD / arrows · touch stick on mobile

A seventy-five-second score attack: drag a magnet across a market floor, attract only the named gem, grow your radius with every haul, and bank at the pad before time runs out.

How to play

Rules

Attract only the target gem for points and multiplier. Bank at the pad to commit score and shed load; unbanked score is lost at time-up.

Controls

Drag across the playfield to steer the magnet.

Tips

Load grows your radius but slows your turn — bank to reset it and keep the multiplier.

Behind the game

Magnet Market turns the hole-collect loop into a judgment call. Drag the magnet with one finger and every gem within its attract radius snaps in. The radius GROWS with how much you carry, so a loaded magnet sweeps a wider arc — but that same load makes the magnet turn more slowly toward your finger, so chasing one more gem costs control.

Only the round's named target gem scores. Each one raises the multiplier and the pending score; a wrong gem only adds load and lowers the multiplier. The market pad commits the pending score to the bank and releases the load, and the multiplier survives the bank — so the skill is timing the cash-in. Carry more for a bigger radius and a higher streak, or bank now to lock it in.

Uncommitted score is lost when the seventy-five seconds end. Obstacles crowd the market floor, the bank waits on a fresh angle every seed, and a new target gem is named each run. Magnet Market is a market floor where greed has a radius and a cost: load up, pick your moment, and bank before the clock eats it.

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