Slide the colour carts to their matching gates — read the order and the whole board unravels.
ARCADE / METEOR ORCHARD
Meteor Orchard
Drag across fruit to harvest · each wave shows its best track — chain amber, mint, then violet (contract), raid comet clusters (cluster), or grab everything fast (tempo) · taking the off-track fruit makes the other track vanish, so commit to the wave
A seventy-five-second score attack across five waves. Each wave favours one harvest: trace amber, mint, and violet in order for a contract multiplier, raid dense comet clusters, or grab everything in a fast tempo. Picking the wrong track makes the other vanish — commit to the wave or lose both.
How to play
Rules
Trace fruit to harvest it. Each wave rewards one track: contract waves pay the amber→mint→violet chain (a comet erases the unripe contract); cluster waves pay comets (a contract fruit erases the burst); tempo waves pay for collecting everything fast. Frost stars reset the combo.
Controls
Drag across fruit on mobile or with a pointer on desktop.
Tips
Read the wave before you swing: chain contract fruit on contract waves, raid comets on cluster waves, and grab everything on tempo waves. The chevron above a fruit marks the next contract step, and an out-of-order pick only resets the chain — the wave always stays recoverable.
Behind the game
Meteor Orchard is less about sweeping up every glowing object than about deciding what kind of harvest this wave offers. A finger or pointer traces across fruit, making the action immediately familiar, but the orchard changes its terms five times during a 75-second run. Contract waves invite an amber, mint, violet sequence. Cluster waves make dense comets the rich target. Tempo waves reward clearing quickly. Taking from the wrong track can erase the other opportunity, so an eager line across the screen can be a real strategic commitment rather than a harmless grab.
Start each wave by reading its label and the shapes on the field. On a contract wave, the chevron identifies the fruit that currently advances the chain; following it in order grows the contract value, while a wrong safe-colour pick resets the sequence rather than ending the wave. On a cluster wave, a careful raid through a comet group is worth more than interrupting it with contract fruit. Tempo is the moment to favour efficient coverage and keep your hand moving. Frost stars are the common danger: touching one resets the combo, so a dense-looking line is only good if it threads through the cold space cleanly. The most satisfying runs shift pace deliberately instead of applying one gesture everywhere.
Every orchard is generated from a seed. The order and emphasis of the waves, the ripening contract sequence, comet bursts, and frost placement vary, giving each short session a different best route through the same three harvest languages. The generator still makes the information visible: it does not ask you to guess a hidden rule after a mistake. That makes the setting feel like a small night shift among impossible trees. Fruit shines in amber, mint, and violet; comets cut through the branches; a clear decision can turn a quick trace into a long, bright chain. Learn to pause for the wave, then let your hand be decisive.
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