Slide the colour carts to their matching gates — read the order and the whole board unravels.
ARCADE / MOSAIC DROP
Mosaic Drop
WASD / arrows · touch stick on mobile
Mosaic Drop is a 75-second geometric merge score attack. Drag each piece left or right, release it into the frame, and combine matching shapes through eight radiant stages. The next three pieces are always visible, cascades raise the score multiplier, and a brief overflow grace period gives you one last chance to clear the danger line. Every seeded queue is different while guaranteeing an opening merge choice.
How to play
Rules
Touching equal shapes merge into the next of eight stages. Cascades increase the multiplier. Keep settled pieces below the red danger line until the 75-second timer ends.
Controls
Drag left or right anywhere on the playfield, then release to drop. The guide follows your finger; no buttons are needed during play.
Tips
Read all three previews before dropping. Leave a pocket beside a matching shape so one merge can fall directly into the next and grow the chain multiplier.
Behind the game
Mosaic Drop gives a falling-piece puzzle a short, expressive score-attack shape. Drag a piece left or right, release it into the frame, and equal shapes fuse into the next of eight luminous stages. There is no rotation menu to study and no slow campaign board: the interesting part is choosing where one small piece should land while the pile is still moving. A merge makes room, changes the shape that remains, and can send the result into another equal piece below. When that happens, the frame briefly feels like a stained-glass machine deciding to repair itself.
The three-piece preview is your planning tool. The seeded queue always begins with a merge opportunity, but that does not mean every early drop belongs on the obvious matching piece. Leave a pocket beside a future match, consider where the fused shape will fall, and try to make one merge feed the next. Cascades raise the multiplier, so a patient setup can outscore a stream of isolated fusions. Repeatedly aiming at the same narrow spot also makes the stack fan out, encouraging you to use the width of the frame rather than tap one lane blindly. The red danger line creates the counter-pressure: a beautiful long-term arrangement is not useful if it leaves no safe release for the next piece.
Overflow is not an instant surprise. A settled piece above the danger line receives a brief grace period, giving a last well-placed merge the chance to pull the pile back below it. Each 75-second run gets a new procedural queue, with varied small stages and no monotonous run of four identical openings. The result is a compact puzzle about maintaining options. Build low when you need breathing room, build beside a match when the preview promises a cascade, and recognise when a risky rescue is the only way to keep the mosaic alive. The glowing geometry is the theme as well as the mechanic: small fragments become a brighter whole, provided you leave them somewhere they can meet.
More games
Slide the crates, open the exit. Solve each board in fewer moves than par to chain a multiplier — and keep your one undo for a bonus.
Swap blossoms, grow a cascade, and make the Bloom cell burst.