Slide the colour carts to their matching gates — read the order and the whole board unravels.
ARCADE / NEURAL FEINT
Neural Feint
Draw: mouse / finger · UNDO: Z · REVEAL: space
On-device classifier — – ms
Every stroke is re-read by an on-device sketch net in your browser. Hide the word behind a decoy, bank FEINT, then REVEAL to snap its confidence to the truth.
An on-device sketch classifier re-reads your drawing stroke by stroke — and its confidence is the whole game. Hide the day's word behind a decoy to bank FEINT points while the AI is fooled, then arm REVEAL and land the decisive stroke that snaps its confidence to the truth. Reveal too early and you're BUSTED. One shared word for the whole world each day; the classifier runs entirely in your browser, nothing sent to a server.
How to play
Rules
Draw the day's word so the on-device classifier can't tell what it is, banking FEINT points while it's fooled. Then arm REVEAL and land the stroke that snaps its confidence to the truth. Reveal too early and you're BUSTED. One shared word per day.
Controls
Draw with the mouse or your finger. UNDO: Z. REVEAL: space.
Tips
Build the word out of strokes that each look like a plausible decoy, then finish with the one detail that makes it unambiguous. The longer the AI stays unsure, the bigger the FEINT bank.
Behind the game
Neural Feint is a drawing game about timing a reveal, not merely making a recognizable picture. The daily word is shared, but each canvas becomes a private little bluff. After every stroke, the classifier looks again and reports how strongly it believes the drawing is the answer. A direct outline may be beautiful and still be a losing move because it hands the answer over too soon. The exciting question is not “can I draw this?” but “what can this line plausibly be before it becomes the thing it really is?”
FEINT points reward that period of uncertainty. Build a drawing from marks that could belong to a decoy: a circle can be a wheel before it becomes a clock, a curve can be a smile before it completes an animal, and a single detail can change the whole reading. When your bank feels large enough, arm REVEAL and add the decisive stroke. The target is a satisfying jump from confusion to recognition. Reveal while the classifier is still far from the word and the run is BUSTED; wait too long and you may run out of room to make the image clear. Undo is useful not only for correcting ugly lines, but for removing a clue that made the answer obvious too early.
The AI here is a sketch classifier, not an opponent with a secret route. It was trained to compare the small rasterized image on your canvas with the shapes it has learned, and it runs in your browser as you play. Its changing confidence is therefore part of the instrument you are performing on. Different stroke order can make the same final picture feel completely different to it. Try a few attempts with the same word: first draw honestly, then invent a decoy, then save one unmistakable feature for last. That experiment is the heart of the game. In this tiny neon sketchbook, the final line is a punchline: the moment your harmless marks suddenly become an answer.
CNN 16·32·64 → GAP → 32 · infer 0.4 ms
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