ARCADE / NEURAL VOLLEY

Neural Volley

on-device AIScripted AIside-view gravity1P vs AIkeyboard + touch

Move: A/D or arrows · JUMP: space / W / up · touch stick + JUMP button on mobile

You and the AI share a small court split by a net, both pulled down by gravity. Move side to side and jump to return the ball before it hits your own floor — land it on the opponent's side to score. The opponent's AI is rule-based (scripted) and already tracks the ball's falling arc to get under it in time. First to 7 points wins; restart instantly and chase your best rally streak.

How to play

Rules

Rally the ball back and forth over the net. If the ball hits the floor on your side, the opponent scores; land it on the opponent's side to score yourself. First to 7 points wins the match.

Controls

Left/right: A/D or arrow keys, or the on-screen stick on touch devices. Jump: Space, W, or the up arrow, or the on-screen JUMP button.

Tips

The ball follows a gravity arc, so watch where it will land rather than chasing its current position. Jumping while you hit adds extra power to your return, which can help clear the net from a low bounce.

Behind the game

Neural Volley is a compact volleyball match where gravity makes every return a timing problem. Move across your half of the court, jump when the ball reaches the useful height, and send it over the net before it reaches your floor. First to seven points wins, so a match has room for a comeback as well as a quick clean finish. The court is small enough that the ball is always readable, but not so forgiving that standing under its current position is enough. Its falling arc, bounce, and your own jump decide where contact will really happen.

Watch the landing point rather than chasing the ball's present location. A low ball demands an early move; a high ball gives time to choose whether to meet it from the centre or turn it into a more forceful jumping return. Jumping at contact adds power, which is especially useful when a low bounce needs help clearing the net. It also has a cost: jumping too soon leaves you descending while the ball is still out of reach. A reliable rally comes from setting your feet beneath the future arc, then using the jump only when it changes the shot. Long exchanges are worth pursuing even before the scoreboard changes, because your best rally streak is saved as its own personal mark.

Your opponent is deliberately described honestly: it is a rule-based, scripted AI, not a learned policy and not an ONNX model. It predicts the ball's descent and moves under it using simple tactics, so it can return obvious shots but still creates readable patterns. A deep return can make it travel; a fast, well-timed hit can reduce its recovery time; a careless lob gives it a comfortable setup. After the result, REMATCH repeats the same seed and serve sequence; NEW SEED starts a new seed and series of serves. Your longest rally is saved as BEST RALLY, while the gravity rules stay consistent enough to learn. In its bright side-view court, the game is about the agreeable tension of a sport reduced to essentials: see the arc, own your half, and make one more clean contact than the other side.

Rule-based (scripted) · infer < 1 ms

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