ARCADE / PAIR CURRENT

Pair Current

connectfillscore attackdrag

Drag from a glowing endpoint to its matching pair · fill every cell · pass numbered checkpoints in order for a bonus

A seventy-five-second score attack over ten 6x6 boards. Drag from a glowing endpoint to its matching pair with a path that doesn't cross another, and together fill every cell. Each pair carries one or two numbered checkpoints — pass them in order for a bonus that rewards reading the board over the shortest line. Clear boards back-to-back to grow your chain before the clock runs out.

How to play

Rules

Every board has 3-5 colored endpoint pairs. Drag from one endpoint to its match to draw a path; paths can't cross each other and together must fill every cell to clear the board. Numbered checkpoints along each path give a bonus when you pass them in order — passing them out of order still connects the pair, just without the bonus.

Controls

Drag from a glowing endpoint to its matching pair · fill every cell · pass numbered checkpoints in order for a bonus

Tips

The pair you fill last often has to weave through whatever cells are left — keep it flexible. Reading checkpoint order as you route beats dashing down the shortest line; the bonus stacks on every board you clear.

Behind the game

Pair Current takes the familiar pleasure of joining matching colours and makes the whole board part of the answer. On each six-by-six grid, three to five endpoint pairs wait to be connected with paths that cannot cross. Connecting every pair is only half the task: every cell must be covered before the board clears. That changes a simple shortest-route puzzle into a packing problem. A line that looks elegant early can leave a stranded corner for the last colour, while an apparently winding route may be the one that lets the whole current flow.

The numbered checkpoints provide a second layer of reading. A path can still connect its endpoints when it passes checkpoints out of order, but it loses the bonus. Before drawing, find the numbered cells and imagine the direction in which that colour needs to travel. The final pair is often the least flexible because it must weave through whatever cells the earlier paths left behind. Start with a route whose shape is obvious, but do not seal off narrow corridors without knowing which colour will use them. Completing a board banks the fill, connection, and ordered-checkpoint value, while consecutive clears grow a chain. That scoring makes a thoughtful reroute worthwhile: a short line is not valuable if it ruins both full coverage and the next board's momentum.

Ten boards arrive within a 75-second score attack, generated from seeds by building valid full-coverage solutions first and then presenting their endpoint puzzle. The layouts therefore vary without asking for an impossible tangle. You are not memorising one level pack; you are practising a way of looking at empty squares, endpoints, and the remaining space between them. The name suits the atmosphere: each colour is a current, and the board only comes alive when all of them move without collision. Slow down for the first scan, commit when the route is clear, and let a complete grid turn careful planning into a chain of quick finishes.

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