Slide the colour carts to their matching gates — read the order and the whole board unravels.
ARCADE / PETAL CIRCUIT
Petal Circuit
Swipe with one finger (or drag) to stroke the falling buds · bloom them in the shown colour order to grow the chain
Petal Circuit is a one-finger score attack. Buds drift in on a seeded wind — stroke them in the shown colour order to grow an in-order bloom chain for big points, or play safe singles that never break your streak. Each 75-second run ends at 60 blooms, and a new seed restarts in one tap. No cutting, no blades — just order and bloom.
How to play
Rules
Buds fall across a 75-second, 60-bud run. The HUD shows the next colour and shape — stroke a bud of that colour to bloom it in-order: it bursts bright, banks points, and grows the chain. A wrong colour before any chain is a safe single; once chained, a wrong colour flashes red and resets it. Density and speed step up at 25 and 50 seconds, each interval naming a new mini-goal. Late two-colour synergy buds bloom into a chain+2 bonus when their pair comes up next — miss the timing and the bud stays, so you can try again in the same run.
Controls
Swipe anywhere with one finger to draw a stroke, or drag with the mouse. The stroke blooms every bud it crosses; lift to start a new stroke.
Tips
Read the wind arrow at the top — it flips mid-run and bends the buds. Stroke WITH the wind to land a wind-aligned bonus on each in-order bloom. Chase the in-order colour for chain bonuses (×5/×10… fire a gold celebration); grab a safe single only when the chain is idle. A guide lines up your very first bloom, then steps aside. Each colour has its own shape, so you can read the order without colour alone.
Behind the game
Petal Circuit turns a small act of drawing into a short, attentive score chase. The field is not asking you to cut or destroy anything: each passing bud is an opportunity to make a deliberate line and watch a flower open. The next required colour and its matching shape sit in the HUD, so the core skill is reading the order before committing a stroke. A correct bloom advances the chain and adds both a base reward and a growing chain bonus. Before a chain exists, an out-of-order bud is a safe single; once you are building one, that same impatient stroke breaks the sequence. That distinction makes the first few seconds useful practice rather than a punishment.
The wind is the second layer. Buds bend with it, and the wind can reverse during the run. Following its direction with a sufficiently horizontal stroke gives an in-order bloom a larger payout, but the scoring line is tighter than an ordinary stroke. You can therefore choose between a dependable sequence and a more precise, wind-reading route. At five-bloom milestones the game celebrates the progress, while the 25- and 50-second transitions increase both the flow and fall speed. The late two-colour synergy buds offer a different kind of reading test: when their displayed pair matches the next two required colours, one sweep advances the chain by two. A failed timing attempt leaves that special bud available, and a second presentation of the pair arrives later.
Every 75-second run is made from a seed: the colour order, wind direction, reversal point, paths, and late synergy timing vary, while the opening always gives a solvable route into the chain. Shapes make the three colours legible beyond hue alone. The result is a quiet garden of moving marks that becomes increasingly busy, but never random in the sense that matters: look ahead, choose one clean stroke, and let a small sequence bloom into a score worth improving.
More games
Slide the crates, open the exit. Solve each board in fewer moves than par to chain a multiplier — and keep your one undo for a bonus.
Swap blossoms, grow a cascade, and make the Bloom cell burst.