Slide the colour carts to their matching gates — read the order and the whole board unravels.
ARCADE / PIN SPIN
Pin Spin
Tap anywhere (or Space) to fire a pin the instant the gap lines up
Pin Spin hands you one button and a spinning disk bristling with pins. Tap to fire, and your pin lands wherever the disk currently sits under a fixed strike point — clip an existing pin and the run ends right there. Land clean and you bank the base score; land close, right at the edge of contact, and a near-miss bonus kicks in, growing further the longer you keep threading tight gaps in a row. Fill a disk quota and a fresh one spins up with its own rotation profile; spend the fixed pin budget and the run ends in your favor instead. Every run rolls a fresh seed for rotation speed, direction changes, and starting pin layout, so no two disks spin quite the same way — and an instant restart is always one tap away.
How to play
Rules
Tap to fire a pin into the spinning disk. Landing on an existing pin ends the run immediately. The run ends when you clear the fixed pin budget or make contact.
Controls
Tap anywhere (or press Space) to fire the instant the gap lines up. That is the entire control scheme, on desktop and mobile alike.
Tips
A near miss is not just close — it is worth more. Landing tight to an existing pin scores a bonus that grows the longer you keep chaining near misses in a row, so a deliberate run at the edge of contact often outscores playing it safe every shot.
Behind the game
Pin Spin is a timing game about treating empty space as something you can measure. A single tap fires a pin at a fixed strike point while the disk rotates beneath it. The control could not be simpler, but the disk is already marked by pins and touching one ends the run immediately. A calm shot through a wide gap is valuable because it preserves the run. A shot that lands just outside the contact arc is more valuable because it earns a near-miss bonus. Consecutive near misses build a combo multiplier, so the highest scores come from repeatedly choosing a gap edge without crossing it.
That risk has a useful rhythm rather than being a blind dare. The disk’s motion is displayed before the shot, and each disk has a rotation profile made of speed changes and direction reversals. Instead of tapping to a metronome, watch how far a chosen gap travels during one segment and wait for the moment it reaches the strike line. A safe pin resets the near-miss combo, which creates a genuine decision: protect a good run with a central placement, or keep the valuable close-call sequence alive. Six surviving pins clear a disk and award a clear bonus. The overall pin budget is fixed, so every tap matters even after a disk has been solved.
The layouts are procedurally seeded. A new disk can begin with a different number of pins, differently sized openings, and a different sequence of clockwise or counter-clockwise movement. The generator still leaves enough structural capacity for the pins needed to clear a disk; the challenge is recognizing and using that capacity while it moves. This makes a restart a fresh visual puzzle rather than a memorized level. The presentation is intentionally spare: a spinning face, a brief impact, and the tension of a small gap approaching one fixed point. If a score stalls, do not only tap later or earlier. Pick a gap, learn its reversal, take one clean near miss, and decide whether the next turn deserves another edge.
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