Slide the colour carts to their matching gates — read the order and the whole board unravels.
ARCADE / PRISM SORTER
Prism Sorter
Swipe left/right (or ←/→) to steer the branch selector before each ball arrives · HOLD parks a ball in a reusable one-ball slot · RELEASE queues it back in, freeing the slot
A finite real-time colour-sort score attack. Coloured balls flow one at a time down a conveyor; swipe left/right (or press ←/→) before each reaches the branch to route it into one of three finite lanes. Three of a kind anywhere in a lane ships automatically, clearing capacity — matching the announced order colour banks a growing chain bonus, while an off-order ship still clears the lane but only banks a flat amount and halves the chain. The next three balls and the current order are always shown, alongside a reusable one-ball hold: park a ball and release it later, ideally the instant doing so completes an order match for a bonus that scales with your active chain. The run ends after 75 seconds, when its finite 29-ball stream (and any held ball) fully resolves, or the moment all three lanes are simultaneously full.
How to play
Rules
Until your first move or HOLD the ball waits at the branch; from that input the stream flows continuously toward it, and whichever lane is selected when a ball arrives is where it lands. Three balls of one colour anywhere in a lane ship automatically. Matching the announced order colour grows a chain bonus; an off-order ship still clears the lane but halves the chain. The run ends after 75 seconds, when the finite 29-ball stream (and any held ball) is fully resolved, or when all three lanes are full at once.
Controls
Swipe left/right on the field (or press ←/→) to steer the branch selector. HOLD parks the current ball in a reusable one-ball slot; RELEASE queues it to become the next ball, freeing the slot to hold again.
Tips
Read the next-3 preview and the current order before swiping. Routing toward a lane that already holds the order colour builds a ship fast; holding an off-order ball and releasing it the instant it would complete an order match banks a bonus that scales with your active chain. Stage-up milestones fire as you clear orders and pass the 25s / 50s marks.
Behind the game
Prism Sorter is a real-time sorting puzzle where capacity and timing are equally important. Coloured balls arrive one at a time on a conveyor. Before each reaches the branch, steer it into one of three finite lanes. Three balls of one colour anywhere in a lane ship automatically and free space. The announced order tells you which shipment is valuable: matching it grows the chain and pays a larger reward, while an off-order shipment still saves capacity but cuts the chain. That tension means a full-looking lane is not automatically bad; it may be one ball away from the exact shipment you want.
The preview of the next three balls turns quick input into planning. Look for a lane that already contains two of an upcoming order colour, then route the needed third ball there before it reaches the branch. The reusable one-ball hold is the tool for conflicts. Park a ball that would ship the wrong colour, let a better setup arrive, and RELEASE it when it completes an order match. A hold-release shipment gains a bonus that scales with the active chain, so patience can be worth more than clearing the first available triple. It is also a finite stream: 29 balls, plus any held ball, resolve within the 75-second run. All three lanes full at once ends it, so clearing something merely because it is possible can be a necessary defensive choice.
Each seeded run changes the colour stream and orders while preserving a legible sequence of previews. The factory-like prism setting gives the abstract system a character: balls travel, orders wait, lanes fill, and a correctly timed shipment makes room. There is no hidden AI opponent; the pressure comes from your own inventory decisions. Start by reading the order and next three, then use the hold slot to turn an inconvenient ball into a later scoring finish. The best score is not only how many triples you ship, but how often you make the conveyor serve the order you planned for.
More games
Slide the crates, open the exit. Solve each board in fewer moves than par to chain a multiplier — and keep your one undo for a bonus.
Swap blossoms, grow a cascade, and make the Bloom cell burst.