Slide the colour carts to their matching gates — read the order and the whole board unravels.
ARCADE / SAVE STREAK
Save Streak
Tap a cell of the 3x3 goal grid to dive there — before or after the kick
Save Streak puts you in goal against a fixed budget of PK-style kicks. A 3x3 grid divides the goal — tap the zone you think the ball is headed for to dive there. Each kicker leaks a "tell" from their run-up before they strike, but it can be a feint: follow it too early and a fake cue burns you, wait for it to resolve and you can still react in time. Diving before the kick lands the biggest bonus if you read it right; reacting after the kick is safer but scores less. String saves together and a streak multiplier climbs — one miss resets it. Clear the fixed kick budget and the run ends in your favor. Every run draws a fresh seed for the kicker's course tendencies, feint rate, and tell timing, so no two runs read quite the same, and an instant restart is always one tap away.
How to play
Rules
Tap the zone of the 3x3 goal grid you think the ball is headed for, before or after the kick. A correct dive saves; a wrong one concedes (the run keeps going either way). Clear the fixed kick budget to finish.
Controls
Tap a cell of the goal grid to dive there. That is the entire control scheme, on desktop and mobile alike.
Tips
Diving before the kick scores more the earlier you commit — but a feint shows a fake tell first, so diving the instant you see it can burn you. Waiting for the tell to resolve still leaves enough time to react and save. Unbroken save streaks multiply your score, so a safe reactive save that keeps the streak alive can beat a risky early guess that misses.
Behind the game
Save Streak turns a penalty kick into a readable gamble. The goal is divided into a three-by-three grid, and one tap sends the keeper toward the zone you choose. Every kicker leaks a tell during the run-up, but that tell may be a feint. Commit before the shot and a correct read pays the largest bonus; wait until the kick resolves and you can still save with a safer reaction, though for fewer points. The run has a fixed kick budget rather than a single sudden-death miss, so the useful question is not simply whether to guess. It is when the score is worth exposing your growing streak to a fake.
Begin by watching the tell rather than tapping it immediately. A first cue that looks too clear may be deliberately false; the later resolved cue is the information you can trust. If your streak is low, an early dive can be a sensible investment because its bonus helps build momentum. Once several saves have multiplied the score, a reactive save that preserves the streak may be stronger than a dramatic guess that resets it. The grid also rewards precision of attention: name the row and column in your head before touching, so a correct read does not become a wrong-zone tap. There is no complicated control scheme to hide behind. One decision, made at the right beat, is the whole save.
A new seed changes the kickers' preferred courses, feint rate, and tell timing on every run. The game therefore does not ask you to memorize a film of penalties. It asks you to notice how this particular lineup behaves, then revise that read when a feint proves you eager. The stadium-like flash of a successful dive is brief, but the score system gives it a longer echo: consecutive saves make the next calm choice matter more. Save Streak is a neon goalmouth study in patience. You can restart instantly, test one different timing, and turn a failed gamble into useful evidence on the next set of kicks.
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