ARCADE / TRACE HARBOR

Trace Harbor

territoryscore attackseeded gridtouch

Swipe a direction (or arrow keys / WASD) · the ship auto-sails, turn to draw a trail and reconnect to harbor to claim the sea

Trace Harbor is a one-finger territory score attack. Steer away from your safe harbor and reconnect to claim the water cut off by your trail. Reefs snap an open trail but immediately return you home, so each 75-second run is about choosing a small safe loop or a longer tide-catching route. Seeded reefs and glowing tide cells make every new-seed restart readable and different.

How to play

Rules

Pick a direction and your ship auto-sails at 12 steps per second on a 20×20 sea. Turn to draw a trail away from the safe harbor, then reconnect to the harbor to claim the water your trail closed off. The run ends after 75 seconds.

Controls

Swipe a direction on the board, or use arrow keys / WASD. The ship keeps auto-sailing in the last direction until you turn.

Tips

Touching your own open trail or a reef snaps the trail and returns you to harbor without ending the run. Enclose a glowing tide cell to grow the trail multiplier. New tides surface halfway through — read the board and plan a longer loop. Repeating the exact same loop shape earns diminishing returns, so mix up your routes and read the reefs and tides for the highest scores.

Behind the game

Trace Harbor makes territory from a route you can lose. Your ship automatically sails across a twenty-by-twenty sea at a steady pace. The harbor is safe; the moment you steer away from it, the wake becomes an open trail that must be brought back to harbor to claim the water it encloses. That simple loop is the source of the tension. A small loop closes quickly and safely, while a long route can surround much more sea but stays exposed to reefs and to its own unfinished trail. Hitting either snaps the open trace and returns the ship home. The run continues, but the attempted claim is gone. The highest scores reward reading the board as more than empty water. Glowing tide cells increase the trail multiplier when enclosed, and new tides appear halfway through the seventy-five-second run. They tempt you to expand a route just when the board has become busier. Repeating precisely the same loop shape earns diminishing returns, so the strongest habit is not to farm a familiar rectangle. Instead, use a quick closure to establish space, then vary the route around reefs and tides. On a cramped board, a modest loop that safely captures a tide can outperform a grand route that has no way back. Watch the direction of travel: the ship keeps moving until you turn, so the plan must include the turn that closes the loop, not only the water you want to surround. Reefs and tide cells come from a seed, making every harbor readable but distinct. The grid evokes a chart spread beside a lantern: hazards become landmarks, and a glowing tide is an opportunity rather than decoration. Because a collision sends you home instead of ending the attempt, recovery is part of the strategy. A failed ambitious route costs time, while a calm short loop can rebuild position and confidence. Restarts offer new coastlines to map, with the same clear question each time: how much open water can you responsibly leave behind?

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